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SUGGESTED PROGRAM FOR MMKamp '08

time: DATES CHANGE !! 30th JUNE - 09th JULY
place: DUBROVNIK, Lazareti (ARL)- lab with internet, basic sound equipment, around 50 square meters. In the same building - toilets, shower, kitchen.
orgs. involved: UKE (CRO), ARL (CRO), OKNO (be), Descentro (br), ICST (CH), Artificial Intelligence Lab, University of Zurich (CH).


program comming (by http://okno.be/)

idea:


Supercolider + ISO workshop + ambisonic workshop (by http://www.icst.net/)


DATES - 02th - 07th JULY

Workshops at MMKamp 2008 in Dubrovnik

1) Workshop: Artistic work with new and open source surround technologies

      • Artistic work with threedimensional Surround Audio and Artificial Intelligence***
We would bring our new audio dodecaeder and we would like to produce audio works for it with the participants of the workshop. The dodecaeder makes complete 3d-surround works possible.

      • Ambisonic surround externals/tools for Max MSP and PD/Introduction to the ISO tools***
We introduce the ICST ambisonic-externals for Max MSP and the ISO (Interactive Swarm
Orchestra) Algorithms (c++ knowledge or affinity needed).

Goal of our 5 day stay would be that we‘re presententing every evening a short participant‘s work for the dodecaeder - the instructions would be in the first 2 days, with our support during the whole period.

The cool thing about the dodecaeder is that it is able to generate a virtual, completey 3-dimensional acoustic space (a sphere). Acoustic immersion is as high as it could be. Many things could be possible: Playing surround field recordings, musical compositions, generating interactive audio-swarms, audio installations, radio plays etc. etc.


2) SuperCollider? workshop

SuperCollider? is an environment and programming language for real time audio synthesis. You can write programs to generate or process sound in real time or non real time. SuperCollider? can be controlled by MIDI, the mouse, Wacom graphics tablet, and over a network via Open Sound Control. The workshop offers an introduction to the sotware - programming affinity of the articipants would be appreciated.


      • Interactive Swarm Orchestra***
The project Interactive Swarm Orchestra (iso) employs flocking algorithms to control computer sound synthesis and 3d sound positioning. iso will realize as interactive composition space, which is equipped with ambisonic surround technology and several swissranger 3d cameras. Synthesis, position and movement of several simultaneous sound events within the composition space are modeled according to biological swarm behavior and thereby form an acoustic flock. Visitors can move freely within the composition space while their position and movement is tracked via the 3d cameras. By this way, visitors can interact with the acoustic flock, changing it‘s spatial distribution and synthesis properties.

      • Ambisonics***
Ambisonics is a series of recording and replay techniques using multichannel mixing technology that can be used live or in the studio. By encoding and decoding sound information on a number of channels, a 2-dimensional („planar“, or horizontal-only) or 3-dimensional („periphonic1“, or full-sphere) sound field can be presented. Ambisonics was invented by Michael Gerzon of the Mathematical Institute, Oxford, who – with Professor Peter Fellgett of the University of Reading, David Brown, John Wright and John Hayes of IMF, and building on the work of other researchers – developed the theoretical and practical aspects of the system in the early 1970s. Ambisonics is recently being rediscovered and developed further as an open source surround technology.


The workshops will be held by:

Dr. Martin Neukom, Head of Computer Music department ICST
Martin Neukom studied musicology, mathematics und psychology at the University of Zurich and music theory at the Musikhochschule Zürich. He works as a teacher of music theory and as a composer. He is engaged in sound synthesis and composition with computers. He was commissioned by the HMT (Hochschule Musik und Theater Zürich) to write the book „Signale, Systeme und Klangsynthese - Grundlagen der Computermusik“, which was accepted as his doctoral thesis by the University of Zurich. He is head of the department Computer Music at the Institute for Computer Music and Sound Technology ICST.


Dr. Daniel Bisig, Artificial Intelligence Lab, University of Zurich
Daniel Bisig was born in 1968 in Zürich, Switzerland. In 1994, he received a Master‘s degree in Natural Sciences at the Swiss Federal Institute of Technology. In 1998, he received a PhD in Protein Crystallography at the same university. In 1999, he finished training in web-design with a diploma at the EB-Wolfbach, Zurich. In between 1999 and 2001, he was teaching web-design at the EB-Wolfbach and worked as designer and programmer at the web-company Ditoy. In 2001, he joined the Artificial Intelligence Laboratory at the University of Zurich as a senior researcher. He has also been working as a research associate at the Department of Art and Design, University of Applied Sciences, Aargau in 2003 and at the Institute Cultural Studies, University of Art and Design, Zurich in 2004. Since 2006, he has an additional research position at the Institute for Computer Music and Sound Technology in Zurich. Since 1996, he has been active as an artist in the fields of computer animation, experimental video and software art. He‘s most recent works include BioSonics?, an interactive Artificial Life installation, Ostrawa, an experimental video film and MediaFlies?, a flocking based video and audio remixing tool.


John Flury, Artificial Intelligence Lab, University of Zurich
John Flury, born 1976, studied M.I.S. at the University of Zurich, jazz piano at the School of Jazz, St. Gallen and computermusic at the conservatory of Zurich (today: ZHdK). His diploma thesis at the Artificial Intelligence Lab at the University of Zurich was called „Design and Implementation of an autonomous music creation system“. Since 2001 John Flury works at Syntharp Instruments as an freelance advisor and software engineer (www.syntharp.com) and since 2006 he participated in the Interactive Swarm Orchestra project with Daniel Bisig and Martin Neukom at the Institute for Computer Music and Sound Technology (ZHdK, Zurich).


Marcus Maeder, Curator ICST, domizil
Marcus Maeder realized his first musical projects mid of the nineties, when the term „digital culture“ was just beginning to gain usage. The setting was the Kombirama, an artists collective and project space in Zurich. It was during this period that he and Bernd Schurer founded the domizil music label. domizil is a platform for recorded music, an occasional concert venue, a loosely connected group of artists, and, as a label, an interface and instrument for reaching the public. The focus of Marcus Maeders work is on computer music and sound art, which he regularly tries to integrate into broader contexts, creating networks and building bridges, either in connection with theatre projects and installations or in his capacity as author and curator.


Bernd Schurer, domizil
Bernd Schurer is an artist who mainly focuses on the work with sound in a variety of contexts. He has realized compositions and audioworks for film, media- and sound installations, as well as for the stage and he has realized one opera score, all of which cover a broad spectrum of distinct aesthethics. His main interest lies in conceiving systems, that are autonomous, interactive or self- contained, trough the use of digital- and computer aided techniques, mostly applying „experimental methods“, as well as a healthy dose of research, „skepticism“ and daydreaming. He often collaborates closely across different media with other artists.His works have been staged internationally and have received some acclaim and rewards.

  • Born 1970 in Zurich; Studies in Philosophy and Film Science at the University of Zuerich. Bachelor of Arts, Hochschule für Kunst und Gestaltung Luzern.





CIRCUIT BENDING and other analog audio recycling

Getting lots of broken stuff working again, plunging into mixer and playing together, people with PD on VJing.Bring small screwdrivers, other stuff for CB if u have. well go to collect old stuff from local RTV service, so dont carry old radios with u if u dont have one that you would like to bend soooo much


PuLiDaViNA?

pure.live.data.video.net.art

abstract:

veejay (visual jokey) sessions actually are very common inside clubs
or music hall sessions. with this, a lot of veejay tools are offered
in the internet to anybody comes to be a veejay. this proposal wants
to experiment the internet web browser like a kind of new space to
anybody be your own channel to do individuals veejay session, without
the needed of a club or a big projection to express your aesthetics.

proposal:

the proposal is do a kind of open workshop to explain the use of the
MAEstream tool (a puredata patch to audiovisual web stream) and teach
how to create your own "webclub": an internet page that anybody can
visit and watch your veejay presentation in realtime.


methodology:

Four open sessions with 4 hours each session, to explain the basics of
the use of puredata software using linux, following this sequence:

1 - puredata and MAEstream basics:
- introducing to puredata;
- how to install puredata in linux;
- how to install web-cameras;
- the MAEstream patch and your modules

2 - creating your own module
- how to create "Graphs-on-Parent" in puredata
- how to create a video player
- how to create an effects module
- how to create a video-preview module

3 - connecting with the world
- basics of web audiovisual stream
- using free TV servers to show your project
- stream simple video information
- mixing your material

4 - building your club
- creating a videoplayer in your website (cortado or itheora tools)
- creating your webpage
- testing the MAEstream in the internet
- open WebVJ session



infra-structure needed:

- computers with Ubuntu installed
- broadband internet conection
- multimedia color projector
- sound system

Última alteração: 05/05/2008 às 00:45, por: gentlejunk